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Harley Potter

  • LinkedIn

I am a versatile Junior Game Designer who recently graduated with a First-Class BA (Hons) in Computer Games Design from the University of Portsmouth. While I have a strong foundation in environmental storytelling and spatial flow, my true passion lies in systemic architecture—translating complex theoretical mechanics into seamless, optimized gameplay. ​

 

With proficiency in both Unreal Engine 5 (Blueprints) and Unity (C#), I actively bridge the gap between design and engineering. My portfolio focuses on methodical iteration over guesswork, utilizing empirical data, custom mathematics, and metrics-based level design to build robust mechanics and engaging gameplay loops.

 

I am eager to join a collaborative studio where I can leverage my passion for rapid white-boxing, data-driven problem-solving, and technical implementation to craft immersive worlds and refine the player experience.

Facts About Me

  • Based in New Milton, UK.

  • Graduated with a First-Class BA (Hons) in Computer Games Design (2026)

  • Fascinated by real-world vehicle dynamics and tactile "game feel," developed while driving a Mazda MX-5.

  • When stepping away from the engine, I'm usually Gaming or Playing Football or Padel.

  • Favourite Games: Red Dead Redemption 2, Resident Evil 4 Remake, Batman Arkham, Call of Duty Black Ops 2.

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Contact Me

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